utorak, 12. ožujka 2013.

Homeworld 2


Homeworld 2 is a real-time strategy computer game sequel to Homeworld, developed by Relic Entertainment and released in 2003 by now defunct publisher Sierra Entertainment. Its story concerns Hiigara's response to a new enemy called the Vaygr. Its gameplay takes a new direction with the enhancement of its graphics and audio. In contrast to the closely equivalent Kushan and Taiidan forces of the original game, Vaygr and Hiigaran spaceships differ significantly in design and application.

Gameplay

Homeworld 2 shares the movement system and three-dimensional play area of its predecessor. Units are moved three-dimensionally using a combination of mouse movements and key presses to modify the z-axis of the destination position.

Gameplay in Homeworld 2 depends on so-called "Resource Units," (RUs) which are collected by harvester craft. RUs are the currency for both ship creation and technology research, placing limits on what combination of shipbuilding and new technology research can be carried out in a single game.

The player's fleet is centered on the Mothership, the destruction of which results in an immediate Game Over in a single-player game, and is a critical loss in a multiplayer game. The Mothership is capable of constructing all but the very largest ships, which must be built using Shipyards (the game states these are built at orbital facilities and arrive via hyperspace). The Mothership can also build Carriers, which themselves can build any ship from the Fighter, Corvette and Frigate families. Although the Mothership is initially the center of new research, Carriers and Shipyards can build their own on-board Research Labs.

All units in Homeworld 2 are starships of various classes, from small to large: Fighter, Corvette, Frigate and Capital Ship. Although the larger ships are more powerful and durable, they are also much slower and less maneuverable. Ships within each class specialize in certain areas and are vulnerable to certain other ships, although there may be ships in the same class that do not share the same vulnerability. Ion Cannon Frigates, for instance, are very vulnerable to fighters due to the unwieldy (albeit powerful) nature of their single weapon. Flak Frigates, however, are specifically intended for use against fighters, but lack the firepower to defend themselves against other frigates. Effective use of the relative strengths of each ship is essential for success.

Homeworld 2 allows players to co-opt enemy ships using specialized frigates, much like the original game. These maneuver close to enemy vessels and dispatch boarding parties, which capture the vessel after a short period of time; capture can be sped up by using multiple Frigates against the same target simultaneously. However, these frigates are completely exposed to attack during the boarding process, and all capturing progress is lost if they are destroyed.

Although Homeworld 2 nominally has no difficulty setting, it features dynamic difficulty adjustments, in which the strength of a level's opposition is determined using the composition of the fleet the player enters the level with (the fleet remaining at the end of the previous level). This led to an exploit in which players "retired" all of their ships at the end of the previous level, reducing them to RUs, and entering the next level with a huge store of raw materials to use against a very weak enemy. The game also codifies the support caps introduced in Homeworld, and explained in Homeworld: Cataclysm, by placing overall limits on how many ships of each class the player may control at once.

Mission objectives in the single-player game are primarily achieved by destroying key enemy elements, capturing particular targets, protecting certain units for a particular amount of time, or towing an object back to the Mothership. In addition to the storyline objectives, a significant portion of the missions require the destruction of all enemy units.

Homeworld 2 continues the struggle of the Hiigarans and their leader Karan S'jet. While in the original game the player could select either the Kushan or Taiidan races, in the sequel the Kushan are established as the canonical protagonists.

During the events of the original game, the Kushan race of the planet Kharak began a quest to discover and reclaim their home planet. The Kushan discovered the wreckage of the Khar-Toba, an interstellar transport, in a desert on Kharak, and inside found a galactic map etched on a piece of stone. From this the Kushan concluded they had been transplanted to Kharak some time ago. To reclaim their home planet—"Hiigara"— the Kushan built an enormous self-sufficient Mothership to carry 600,000 people on a crusade to reclaim Hiigara. This led to the engagement and eventual defeat of the Taiidan Empire which exiled them.

The story continues that, while it wasn't known at the time, the Hyperspace Core found in the Khar-Toba that was used to power the Mothership was incredibly rare and one of only three in the galaxy. The Cores, of which the Kushan had the second, were left behind by a so-called Progenitor race, which eventually allowed hyperspace travel. The First Core was possessed by the Bentusi: a powerful and enigmatic race of traders who assisted the Exiles during the first game. The third was lost until approximately one hundred years after the Exiles reclaimed Hiigara, found by a Vaygr Warlord named Makaan, who used it to conquer much of the galaxy and—as of the beginning of Homeworld 2—began attempts to capture Hiigara. The story states that religious beings of the galaxy consider the discovery of the Third Core to announce the End Times, during which Sajuuk, thought to be an immensely powerful being, will return. Makaan believes himself to be the Sajuuk-Khar, a messianic figure that will unite the Three Cores and herald the return of Sajuuk.

The game begins with the commissioning of a new Mothership, the Pride of Hiigara, similar in shape and design to the original Mothership and commanded by Karan S'jet, as in the original game. The ship is attacked by the Vaygr during the final stages of construction but escapes. The Bentusi inform the Hiigarans that they must find Balcora Gate, left behind by the Progenitors, behind which is something essential for stopping either the Vaygr threat, the End Times, or both. The Great Harbor Ship of Bentus, last of the Bentusi, sacrifices itself after being ambushed in a Vaygr attack, leaving its Core for the Hiigarans to claim in order to stop Makaan. But the Warlord learns of the Balcora Gate as well, and the game's penultimate mission takes place on the other side of Balcora Gate, where Hiigarans and Vaygr alike discover that Sajuuk is in fact a Mothership-sized Progenitor starship, with sockets for the Three Hyperspace Cores. The Hiigaran fleet engages Makaan's forces and destroys them, claiming the Third Core from Makaan's destroyed Flagship. With all three Cores, the Hiigarans reactivate Sajuuk, abandoning the Pride of Hiigara, and use it to defeat the leaderless-but-still-dangerous Vaygr invasion; Sajuuk is later found to be the key to a galaxy-wide network of hyperspace gates, ushering in a new age of trade and prosperity for all civilized races in the galaxy - the Age of Karan S'jet, the true Sajuuk-Khar.

Characters

Like the original Homeworld, there are only a handful of individual characters with a prominent place in the narrative:

    Karan S'jet: The main protagonist, the scientist who volunteered to become the living core of the Mothership during the original game, returns once again as Fleet Command on the Pride of Hiigara to lead the Hiigaran fleet against the Vaygr. She is voiced by Jennifer Dawne Graveness, taking over for Heidi Ernest (the original voice of Fleet Command in the first game and in the training missions for Cataclysm).
    Fleet Intelligence: Much like in the original game, Fleet Intelligence is a male character who analyzes sensor data and generates mission objectives during the single-player campaign; also like in the original game, he is not heard in multiplayer. He is voiced by Eli Gabay.
    Captain Soban: Commander of the Ferin Sha fleet that aids in the defense of the Pride of Hiigara during a Vaygr attack.
    Captain Elohim: Commander of a Kiith Nabaal shipyard that eventually joins the Mothership fleet.
    Makaan: The main antagonist, Makaan is a warlord of the Vaygr and ruler of an interstellar domain that includes the remnants of the Taiidan Empire. He believes himself to be the Sajuuk-khar, the Chosen One who will unite the Three Cores and bring about the return of Sajuuk. Unlike the Taiidan Emperor in the original Homeworld, Makaan is a battle-hardened warlord and brilliant strategist. He is voiced by Mark Oliver.

Races

There are four major race groups in the storyline of Homeworld 2: the Hiigarans, the Vaygr, the Bentusi, and the Progenitor. However, only two, the Hiigarans and Vaygr, are playable.
Hiigarans

The Hiigarans are the playable race in the single player game. Their story began in the original "Homeworld" as a number of Kushan clans on a desert planet called Kharak. They detected a large metal formation in the Great Desert after a deep-space scanning satellite encountered an error in its propulsion system, which turned it around and scanned the planet's "Great Desert". It was revealed to be an ancient space ship, turned into a city, known as the "Khar-Toba". Inside was a stone with a galactic map and the text, "Hiigara", which means "Our Home". The technology discovered allowed the Kushan to build a massive Mothership which took 60 years, according to the opening cutscene. However, no computer was powerful enough to command the Mothership, as there would be too much data to be processed at any one time. A young scientist named Karan S'jet volunteered to become the living core of the Mothership after creating the technology to neurologically link her brain to the Mothership's systems (this action, however, led Karan to become inseparable from the core, but it is revealed at the end of Homeworld 1, she survived being disconnected from the vessel). Within the Khar-Toba was one of the three known Hyperspace Cores, which allowed the Mothership to perform its hyperspace jumps.

After generations in exile and a perilous journey across known and unknown space, the Kushan/Hiigarans fought their way to Hiigara, reclaimed their homeworld, and became a well-established nation controlling much of the Inner Ring of the galaxy. During the game it is learned that the Kushan were the exiles of the Hiigaran Empire, which had historically spanned throughout a great area of space within the galactic core. However, the Taiidan Emperor believed the Hiigaran expanse was too great, and thus under duress forced them into exile. The Hiigaran refugees fled to Kharak, secretly taking their hyperspace core with them.

However, the true test for the Hiigarans may not be the new threat of the warring Vaygr, but a prophecy that Sajuuk – "He Whose Hand Shapes What Is" – will return and herald the coming of the End Time. The Hiigarans, as always, are divided on religious lines. A number of apocalyptic sects see portents of doom everywhere. To them, the rumor that their enemies the Vaygr are the Sajuuk-Khar- "The Chosen One"- is a dire omen and proof of Sajuuk's anger.

In Homeworld 2, a new Mothership has been created, named The Pride of Hiigara. Karan S'jet must once again prepare for war. Shortly after the Pride of Hiigara was built, the Vaygr attacked in order to destroy it. The Pride of Hiigara escaped with its hyperspace core newly-installed. The main story line picks up from this point.

The Pride of Hiigara has the same role as the mothership did in the original Homeworld, although it now bears a more militaristic look in keeping with its new role. While the old Kushan mothership was the heart and soul of the Kushan people during their great migration, the Pride of Hiigara is the flagship of their space navy. It is the mobile base from which all the crews and resources are ultimately derived. It is the only vessel that cannot be manufactured or replaced.
Vaygr

The Vaygr are a warrior clan originally from Vay, an isolated planet in the eastern fringes of the galaxy. The discovery of early and inefficient hyperdrives enabled these warriors to travel and raid widely across their sector of space. Always a nomadic race, the strongest warlords brought groups together into crusades. A Vaygr crusade is entirely independent. The build capacity of their Motherships (Also known as flagships) combined with the resource harvesting of their individual craft enable them to live self-sufficiently in space. Communication between separate Vaygr crusades is minimal.

Over the centuries, the Vaygr have integrated many separate races, civilizations and technologies including - as is learned from the opening scenes of the game - what remains of the Taiidan Empire. The planet Vay is now forgotten; the name they take is its only living reminder. Constant infighting between separate crusades and struggling for position among warlords has kept the eastern fringe a warzone for a long time. However, under the guidance of the warlord Makaan, the various Vaygr tribes have formed into a cohesive force. While still operating independently, the overall strategic aims of the Vaygr have been coordinated and focused by Makaan, a master strategist.

Homeworld 2 opens with a massive Vaygr invasion of Hiigarran territory. However, by the end of the single-player campaign, Makaan was destroyed at Balcora and the main invasion force defeated in the Siege of Hiigara. It is not clear if remnants of the Vaygr continue to exist in the Outer Rims.
Bentusi

The Bentusi are an enigmatic race of highly advanced, nomadic traders. Calling themselves "The Unbound", the Bentusi have no known leader and are all cybernetically integrated into their ships (much like Karan S'Jet but believed to be much more advanced). The Bentusi are a very ancient, wise race who do not claim any planet for themselves, instead opting to live exclusively among the stars. It would probably be impossible for the Bentusi to even survive outside of their ships, since they are physically connected to them. The Bentusi are one of the three races to possess hyperspace cores, along with the Vaygr and the Hiigarans. They made their debut in the original Homeworld and traded the Hiigarans the ion cannon technology. They also brought the Galactic Council to Hiigara to persuade the Taiidan to allow the Hiigarans to have their homeworld again. The Bentusi were instrumental in revealing the history of the Hiigarans. In Homeworld: Cataclysm they helped perfect the siege cannon and gave the designs for the Super Acolyte in the end. They are seen leaving the Homeworld galaxy in a mass exodus, due to the events in Cataclysm.

At the beginning of Homeworld 2, the Bentusi are described as having one ship, the Great Harbourship of Bentus. It was revealed that 4,000 years before the events of Homeworld, the Hiigaran Empire's fleet abused the use of their hyperspace core. Due to Bentusi pressure, they were ordered to give it, but in an act of defiance they attacked the Bentusi fleet. As a consequence, the Hiigaran ships were obliterated by the Bentusi, enabling the vengeful Taiidan to conquer Hiigara and drive the people into exile on the desert planet Kharak. The Bentusi thus are indirectly responsible for the Hiigaran exile and felt compelled to help the Kushans return to their Homeworld. Because of their guilt the Bentusi adopted a peaceful existence.

Eventually, the Bentusi ship self-destructs to save the Hiigarans from an attack by Progenitor Keepers, thus apparently ending the presence of the Bentusi in the Homeworld universe.
The Progenitors

The Progenitors were an immensely powerful and technologically advanced race that apparently died out about 10,000 years ago. Much of what remains from them is found in the Karos Graveyard, Great Wasteland, an area full of spaceship derelicts and debris.

The three Hyperspace Cores were created by the Progenitors in the forge module of one of their greatest spaceships, which was also the berth for the dreadnoughts. One of the cores was discovered by the Bentusi 6,000 years ago, which brought forth a great age of galactic prosperity by making possible interstellar travel over long distances. The second core was discovered by the pre-Exodus Hiigarans, who through misuse of the device ended up being exiled to Kharak. The third core was found by the Vaygr. The central conflict of Homeworld 2 revolves around acquiring all three cores and unlocking their secrets.

The Progenitors possessed great knowledge of interstellar and even intergalactic travel. Their hyperspace gate network, which uses The Eye of Aarran as its main gate, is one of the many constructed by this ancient race which possibly "seeded" intelligent life throughout the universe.
Balcora Gate

An extremely powerful hyperspace gate at Balcora, capable of sending matter even through the black hole cluster at the center of the Galaxy. A Progenitor Dreadnought is needed to activate it.
Sajuuk

Sajuuk - "He Whose Hand Shapes What Is", also called the "Great Maker" - was previously thought to be a god in the eyes of many races in the Galaxy. Though this theology is not disproven by the events of the game, Sajuuk was also the name of a Progenitor and a warship. It was found by the Vaygr at the center of the galaxy, and accessed through the Gate at Balcora. It is only reactivated when the Trinity of the Three Hyperspace Cores is restored within it:

    The Great Harbor Ship of Bentus - self-destructs earlier in the game to destroy the Keepers attacking the Pride of Hiigara and her fleet. Only the Core (and the ship's frame) survived the massive explosion, and was carried by the Pride for a while.
    The Pride of Hiigara - abandoned at the center of the galaxy in order to contribute its core. Its fate is unknown, though it is seen to be drifting towards a black hole.
    Vaygr Flagship - found the Core in the Hethlim Ice Fields, later destroyed by the Pride's fleet in Balcora.

How the Core Trinity was initially separated thousands of years earlier is not spoken of. Oddly, Makaan - through some supposed influence of the Third Core - foresaw that the Hiigarans would bring the other two Cores to him, instead of the Vaygr having to fight to acquire them.

Like the Dreadnought, it is armed with a Phased Cannon Array; though it is several times more powerful than a Dreadnought's, and can easily destroy even Mothership-class vessels in a few volleys. Defensive weapons include numerous pulsed energy arrays along the hull. It is also one of only two ships in the single player game that can be commanded to make tactical hyperspace jumps. In addition to a near-perfect resistance to conventional weapons, the Sajuuk is the only weapon capable of damaging (and destroying) the Vaygr Planet Killers - themselves based upon advanced technology.

In the game's epilogue, Sajuuk is the key to activating the long-forgotten Eye of Aarran - a portal to a galaxy-wide hyperspace network left behind by the Progenitors. This activation signaled both the End of the Third Time that the Bentusi had prophesied, and the beginning of the Age of S'Jet. It is named this because Karan S'Jet was now linked to the Sajuuk vessel in much the same way she was to both the Kushan Mothership (from "Homeworld") and The Pride of Hiigara. The meaning of the phrase Sajuuk-Khar is cloudy, as at least three translations are heard in-game: Manipulator, Chosen One and Custodian.

Multiplayer

Homeworld 2 can be played online with 5 other players.

Link of game to download : http://sh.st/qmnLg
size of game to download : 638.18 MB
Program to mount Iso games Best : Deamon Tools


SYSTEM REQUIREMENTS
MINIMUM PC REQUIREMENTS
Windows
MINIMUM
Pentium III or AMD Athlon 833MHz Processor
256MB RAM
32MB GeForce or ATI Radeon 7500 Class Video Card with Hardware Transform & Lighting, OpenGL & DirectX Support
DirectX 9.0
1.6GB Hard Disk Space
16X CD-ROM Drive
Windows compatible Sound Card
Mouse
Keyboard
RECOMMENDED
Pentium 4 1.6GHz Processor
512MB RAM
64MB GeForce 3 or ATI Radeon 8500 with Hardware T&L
MULTIPLAYER SYSTEM REQUIREMENTS
TCP/IP Network (Network Play)
Broadband Internet Connection (Internet Play)

Beware Planet Earth


Heed the warning from the red planet, Earthlings! The Martians are about to strike our beloved planet to take our single most valuable resource: cows! Protect Barney's "ladies" in this colorful and whimsical tower defense game!

    Full Story Mode (46 levels over 4 seasons), plus 18 bonus challenges!
    Two game modes: Veteran mode for experienced players, and normal mode for beginners to the tower defence genre.
    Intense action! Grab your Zapper to attack the Martians and overpower your machines!
    20 wacky machines, from the classic defense tower to the Helicowpter!
    Over 20 quirky Martians, from the Metalhead to the Mad Scientist to the Ninja!
    27 Achievements!
    Cows! <3
    Talking outhouse! (wait, what?!)
    Free content to come!

The game supports both English and French. Stay tuned for more info!

Gameplay in game
Link of game to download : http://sh.st/qmn9L
size of game to download : 136.6 MB
How to install :
1.Download game
2. unrar it
3.when you click in instalation exe it will show  weird text ????? just click next
and wait until it extract it or you can extract from exe file by clicing on exe instalaton and open with win rar
game works very fine on win 7
because all games before a uploaded are tested on my pc


  • OS: Windows XP/Windows Vista/Windows 7/Windows 8
  • CPU: 1.8 GHz
  • RAM: 512 MB
  • DirectX: 9.0
  • Hard Drive: 281 MB

Outbound


Outbound is a fabulous freeware game that features full mechanized combat. This overhead shoot-em 'up is sort of an arcade version of MechWarrior. You'll take your beefed-up Armored Mobile Vehicle (AMV) to eight different planets, each with unique environments and missions. As soon as you land, you'll engage swarms of enemy bots and fulfill your objectives. In some scenarios you'll have to destroy bases, substations and rescue marooned allies. The action climaxes on the planet Gateway, where you blow up the enemy's main battle station and hastily return to your dropship.


Link of game to download : http://sh.st/qmmwt
size of game to download : 7.17 MB
just extract from winrar and install it

Angry Birds Space


Angry Birds Space is the fourth installment to the Angry Birds series. The release date was on March 22, 2012. It was first announced on the Angry Birds Space page.

Features:

    160 interstellar levels and counting!
    Regular free updates!
    Brand new birds! (Ice Bird and Space Egg)
    Brand new pigs! (Fat Pig and Astronaut Pig)
    Brand new superpowers!
    Zero-gravity space adventures!
    Trick shots using planets’ gravity
    New in-app purchases for iOS!
    Hidden bonus levels!
    Beautifully detailed backgrounds!
    Boss Battles! (1-30, 2-30, 4-30, 5-30, 6-30)

Link of game to download : http://sh.st/qmmgs
size of game to download : 32.03 MB
to activate full version enter serials numbers

Angry Birds Classic


he survival of the Angry Birds is at stake. Dish out revenge on the green pigs who stole the Birds' eggs. Use the unique destructive powers of the Angry Birds to lay waste to the pigs' fortified castles. Angry Birds features hours of gameplay, challenging physics-based castle demolition, and lots of replay value. Each of the 270 levels requires logic, skill, and brute force to crush the enemy.
Link of game to downloadhttp://sh.st/qmmgs
size of game to download : 39.7 MB
in folder there is red me first file . Click on it and read it how to unlock it
if you get error texture to big  install drivermax program and update grafic  drivers or monitor drivers
also you need to register  on drivermax and its free.


Minimum System Requirements

  • OS: Windows 7 / Vista / XP SP3
  • CPU: 1.0 GHz
  • RAM: 512 MB
  • Hard Drive: 60 MB
  • Graphics: Any OpenGL 1.3 compatible device

Angry Birds Rio


Angry Birds Rio is a special edition of Angry Birds, released as a tie-in with the 2011 animated film Rio. Angry Birds Rio includes 6 episodes, each with 30 levels and a bonus episode consisting of 15 levels. Each are set in the city of Rio de Janeiro.

The game's storyline is loosely based off of the film, Rio. The plot focuses on the signature Bird characters, who are captured from their world by poachers and taken to Rio de Janeiro (located in Brazil), placed in a room alongside other captured birds from the Rio universe. The Angry Birds birds then get mad (despite the title), break out of their cage and proceed to rescue the other birds, plus Blu and Jewel, the main protagonists from Rio, while returning to their homeland.

The game itself is also different from the signature Angry Birds titles, as the graphics of the Birds and the blocks are enhanced. The initial Glass, Wood, and Stone blocks appear, alongside new Crates and "Iron Crates".

The Pigs are not involved in the game. Instead, the prime enemies and targets are birds locked in cages, Marmosets, and Nigel, whom the latter also serves as Rio's main antagonist. However, the pigs make a cameo in Carnival Upheaval as balloons and in the ending scene where they find the eggs.

Link of game to download : http://sh.st/qQb9D
size of game to download : 35.41 MB
Minimum System Requirements :
OS : Windows XP SP2/VISTA/ 7
CPU : 1.0 GHz
RAM : 512 MB
HARD DRIVE : 60 MB

GRAPHIC CARDS : ANY OPEN GL 1.3 compatible device.

Angry Birds Star Wars


Angry Birds Star Wars is action video game, a crossover between the Star Wars franchise and the Angry Birds series of video games, launched on November 8, 2012, first for Windows, iOS and Android devices, later also to Mac. The game is the sixth Angry Birds game in the series and was first shown on the Angry Birds Facebook page. In this app, Angry Birds Star Wars, there is a character page. In order to view this page on the app, you must find the "bird face" icon on the home screen and click on it. The characters are copyrighted from George Lucas' double-trilogy.

Gameplay

The game combines elements of both Angry Birds and Angry Birds Space, featuring levels that take place on both standard terrain and in outer space. The game begins on Luke Skywalker's home world of Tatooine, moves to the Death Star, travels to Hoth, and with an in-app purchase (or earning 3-stars on Tatooine/Death Star) ends up in Dagobah. With the exclusion of Blue Bird and Large Red Bird (Terrence), all the Birds are given new powers yet seen in a canon Angry Birds title, some of these being upgraded as the game progresses further. One difference is that a Bird may still perform their chosen ability moments after colliding with an object. "Millennium Falcon" is used instead of the "Mighty/Space Eagle" found in previous games. When a certain number of stars are earned, the player gets reward. It can be either 5 Millenium Falcons or a Golden Droid level.

Worlds

Angry Birds Star Wars currently has 5 worlds. They are Tatooine, Death Star, Hoth, Path of the Jedi, and the Golden Droid bonus levels. To unlock Path of the Jedi world, the player can either purchase it or get 3 stars on all the Tatooine and Death Star levels. Path of the Jedi levels are free to be played on Windows PC

Characters



Red Bird

Luke Skywalker: Luke begins as the standard Red Bird, but gains a blue lightsaber early in the game that allows him to inflict greater damage in a wider radius by swinging the lightsaber, which can break through barriers to allow Luke to attack hard-to-reach enemies. By completing the "Path of the Jedi", he gets an even stronger weapon, a green lightsaber. The lightsaber can be used to deflect laser shots the Swine Troopers fire at the Birds directly back at the Pigs, up to 4 laser bolts. The red bird that is Luke is unlocked in Tatooine 1-1.

Pink Bird

Princess Leia: Sacrificing her bubble-blowing power for a new pull beam, Leia can use this to tug out objects from their original position, causing the structure to become less stable.

Yellow Bird

Han Solo: At the cost of losing his ability to dash, Han becomes armed with a blaster like the ones occasionally used by the Pigs. Tapping any part of the screen will cause Han to fire three lasers in that direction, which damage objects but ricochets off metal blocks, while still causing minor damage.

Big Brother Bird

Chewbacca: He is bigger than the original Bird. but he causes an earthquake when he touches the ground, causing buildings to be unstable; he's also unstoppable(unless he's blocked by heavier objects) and causes severe damage.

Black Bird

Obi-Wan Kenobi: No longer being able to explode, Black Bird now has the power of the "Force", which allows him to use telekinesis to launch blocks and debris at enemies. Later on, this ability is upgraded, allowing Obi-Wan to throw objects further.

Blue Bird

Rebel Pilot: Blue Bird retains his original ability to multiply from other games in the Angry Birds series, with no enhancements. Still useful against glass blocks, though.

Egg

R2-D2: Modeled after the Space Egg from Angry Birds Space, the Egg can no longer produce black holes, but instead emits an electric shock that destroys pigs and other objects.

White Bird

C-3PO: A Droid built in White Bird's image, its primary ability is self-destruction. The Egg that is R2-D2 is unlocked by opening a Bonus Level.

Darth Vader

Darth Vader: Dark lord of the pigs, wearing a mask(anti-laser helmet), Is the commander of the pigs, he is lifted by two guards and has a DIT fighter satelitte, he uses the power of the force too.

Link of game to download : http://sh.st/qQnqR
size of game to download: 58.5 MB
install how:
to patch game you first install game then go to patch folder  angry.birds.all-patch.offline.v1.3.exe
click on it and find exe file of game on deskop and patch it then enter game and enter serials key to unlock full game.


SYSTEM REQUIREMENTS
MINIMUM PC REQUIREMENTS
Windows XP/Vista/7
1.0GHz CPU
512MB RAM
60MB Hard Drive Space
OpenGl 1.3 Compatible Graphics Device
Internet Connection